You will need the Zora Tunic equipped at all times to breathe underwater, and be using the Iron Boots frequently to submerge into the temple. Otherwise, it can be easy to get lost in this dungeon. You will also need the Dungeon Map and Compass to identify which rooms you've yet to visit and the hidden treasures they contain. Many complex puzzles and dangers await you, so be prepared to act quickly in response to dangerous traps. It is perplexing, tricky, and an all-around difficult place to navigate through. Underneath Lake Hylia is the Water Temple. Since it was keeping the gate from rising, the entrance will open, uncovering the path into the next temple. This will dislodge the buoyant keystone and send it floating up to the surface of Lake Hylia. To open it up, take out the Hookshot and hit the crystal-shaped keystone above the entrance. Underneath the water is an entrance leading to somewhere, but there is a metal gate blocking it. ![]() Put on the Zora Tunic and sink into the water with the Iron Boots. Everything seems the same except for one thing: where's the lake water? Go down to the bottom of the dried-up lake and there will be a small pool of water. With the power of your new song available, play the Serenade of Water to transport to Lake Hylia. Built by Zoras long ago, it honors spirits of water and the many creatures under their guidance. Within the depths of Lake Hylia stands the Water Temple. See 'LICENSE.txt' for details.Nintendo 64, GameCube, Wii (classic), 3DS, Switch This project is licensed under the MIT license. The keys can be reconfigured in zelda3.iniĪdditionally, the following commands are available: KeyĬlear all input history from the joypad log zelda3 and takes an optional path to the ROM-file, which will verify for each frame that the C code matches the original behavior. It's thus possible to replay a playthrough in turbo mode to verify that the game behaves correctly. The joypad input history is also saved in the snapshot. In case you're planning to move the executable to a different location, please include the file tables/zelda3_assets.dat. The ROM needs to be named zelda3.sfc and has to be from the US region with this exact SHA256 hashĦ6871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb Nxlink -s zelda3.nro More Compilation Help Make # Add -j$(nproc) to build using all cores ( Optional ) # You can test the build directly onto the switch ( Optional ) (dkp-)pacman -S git switch-dev switch-sdl2 switch-tools Configure with zelda3.ini in the main dir Choose "build > build Zelda3" in the menu to create zelda3.exe in the "/bin/release" subfolderġ3. Change "debug" to "release" in the top dropdownġ2. Install the Desktop development with C workload with the VS Installer if you don't have it already (it should prompt you to do this).ġ0. Configure with zelda3.ini in the main dirĬompiling on Windows with Visual Studio (4.5gb IDE and compiler)ĩ.Double-click run_with_tcc.bat in the main dir to create zelda3.exe in that same dir.Download SDL2 and extract to the "\third_party" subfolder.Download TCC and extract to the "\third_party" subfolder.Type python compile_resources.py and hit enter.Type python extract_resources.py and hit enter.Open the command prompt and navigate to that folder.Place the USA rom named zelda3.sfc in the "\tables" subfolder.Download the project by clicking "Code > Download ZIP" on the github page.Type python -m pip install -upgrade pip pillow pyyaml and hit enterĬompiling on Windows with TCC (1mb Tiny C Compiler).Download Python installer and install with "Add to PATH" checkbox checked.Visit Wiki for more info on building the project: Installing Python
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