![]() When applying surface rule, minecraft:surface noise is used to calculate the thickness of the surface layer. Vanilla settings include minecraft:overworld for normal Overworld generation, minecraft:amplified for Amplified Overworld generation, minecraft:nether for regular Nether generation, minecraft:caves for Cave (Nether-like generation but with Overworld terrain features) generation, minecraft:the_end for regular End generation, and minecraft:floating_islands for Floating Islands (similar to The End outer islands) generation.ĭuring terrain generation, block position where the final density value is less than zero become air and will be filled by the aquifer, and the position where the value is greater than zero become the default block and will be filled with the surface rule. Noise settings are for generating the shape of the terrain and noise caves, and what blocks the terrain is generated with, stored as JSON files within a data pack in the path data//worldgen/noise_settings, and are used with the minecraft:noise generator in a dimension. If it is noise, they define what noise settings and biomes are used and how the biomes are placed. World preset or dimension define what generator (noise, debug or superflat) is used in a dimension. Although in current version the world preset is recommended, the dimension folder is still supported. Before 1.19 ( 22w11a), dimensions are defined in dimension folder rather than in world preset. ![]() Main articles: Custom world preset and Custom dimensionĪ world preset controls what dimensions a world has.
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